Showing posts with label complexity. Show all posts
Showing posts with label complexity. Show all posts

Saturday, March 7, 2009

It was an accident, I swear!



You know, mischievous people and Polaroid cameras make a nice match. Of course, mischievous people with Polaroids tend to document their way into the court system. I'd like to think this shot was taken by Tiffany, who just couldn't resist the call of her parent's camera when they left it unattended. I'd also suspect that a chase occurred soon after this photo was taken.

This tidbit comes from an upcoming strip, which was by far the hardest coloring job yet - if not the hardest one in the whole arc. Trying to capture "surprised person caught by a flash at night while a house burns behind him" is understandably difficult. I hope I did a decent enough job. I also know I never ever want to be a colorist. Hey, it was a rewarding experience and I am content with the results.

The only real negative is my penmanship. Autumn (that's her writing) writes in far neater and stylish cursive than I. Unfortunately, that's like TV writers writing for genius characters. Those geniuses can only be as smart as the writer can write. I'm not saying anything about writers here, but... *cough*

Today's coloring work was also rewarding in that I am now over a week ahead in strips. 14 down; 22 to go.

Monday, March 2, 2009

Sew it goes.



Today's painting mission was aborted when I discovered I had somehow mortally wounded Etruscan Blues. (Man, those guys can't catch a break!) At some point I managed to stab the painting with something, causing a nice big tear. (If you click on the image to see the larger version, you can spot it on the right of the lower right eye-thingy.) Well shoot, that makes things difficult. So it goes. (Hey, you can see my Vonnegut collection in this photo!)

Can this painting be saved, or will it become so meta it falls into obscurity, damaged and incomplete? Maybe I can sew up the wound. Maybe it'll still work. A scar reaching across the most visible eye form in the painting? POETIC! I could stitch it up, paint over the back of the painting to seal it - red paint, of course, so it can seep through a bit - and, hell, PAINT THE WHOLE BACK with something Roman. That way, when held up to a back light, it gets OPPRESSIVELY LITERARY! Or not. Who knows.

The mass of paintings in the picture is to show the different fates of the recent work. Dana's painting is finished, and it is marvelous! Everything went right with that one, and it is both large and in charge. Kickass! Andrew's painting, meanwhile, got stabbed. Oops.

(The flower paintings are there to fill space in the composition, which is fairly symbolic of their nature as well when you think about it...)

Thursday, December 18, 2008

We're COMPATIBLE SPECIES!

Technically, that is true. But really, it's a "same planet; different worlds" sort of thing. What I like about the supporting cast of Precocious is that each is designed as a foil to my susceptible main characters. (Tiffany, being invulnerable due to spaciness, is "countered" by Roddy, a general irritant.)



Autumn is the bad kind of gamer - one who uses play to determine status. Each match is life or death because honor and social standing is at stake! She's been spoiled by a former life in which she dined on the weak and normal of a public school system. Now that she's among peers, it's natural that she'll test them to see where she stands.

Unfortunately for Autumn, she's the big loser in all of the intro arcs. The defeat that smarts the most is the one to Max. How can you compete with a person whose personality is so kind and innocent that competition means nothing to him? Autumn cannot comprehend how a person with Max's power - he has money, brains and superior strength - would never use it to push others around. Max thinks of Autumn as a good friend. Just like Ignatz throwing Bricks at Krazy Kat, Max's obliviousness only serves to make Autumn try harder to get him.



Bud has a nice thing going in Sapphire Lake. He's among like-minded jerks. They fight and war and joke about, but all do it with a spirit of fun! They can form all the supervillain unions they want, but in the end they're just playful in a convincing mean mask.

This is where Dionne comes in. She's *so* much better at the evil game than the rest of them, and she mops the floor with kids whenever she comes around. Bud, who is used to being the center and having control over his universe, is completely muted by the stronger predator. By the end of his visit to Dionne's in the pilot arc, Bud's reduced to the foolish straight man character. Later on, when he's about to lose the war before it begins, Dionne is the one that taunts him. Of course, just like with Autumn and Max, there is also a bit of attraction here. Unlike Autumn and Max, who are completely different, Bud and Dionne's connection is based on their similarities. One's greatest foe can be a great ally as well. (If you survive the partnership.)

The reason this one is holiday themed is because I decided to draw Bud wearing a coat instead of usual vest. Well, 'tis the season! I had an excuse to give Bud a hat *and* it allowed me to put Dionne in an ironic angel outfit!



Jacob, the pushover of the group, is the natural prey of Suzette, whose powerless feeling led her dominate whenever she gets the opportunity. All her perceived oppression is easily transferred to the hapless sidekick. Suzette is more than happy to beat up on someone her own size. Jacob is too nice (chivalrous?) to put up a fight. All the characters lead Jacob into doom, but Suzette does so with the most violence! Originally, the drawing was going to be an appropriate pose of Suzette dragging Jacob off someplace, but that proved too hard to draw so Suzette's hand was erased from Jacob's elbow. Instead of changing it to Suzette dragging Jacob on a leash, I went with the cop-out and mimicked the Bud/Dionne drawing.

If you're looking at all the images, you can see the battle I wage with cuteness proportions. Autumn and Max are a decent shape for now. Bud and Dionne resemble my former ways of drawing taller characters. (I shouldn't say "former," since it's more like the current habit I am trying to break - and it's still my default if I don't pay attention.) Jacob and Suzette are the Peanuts-ish big head approach I am trying to adopt - although maybe not that severe. Proportion is *my* nemesis.

Sunday, December 7, 2008

Your wall hungers for my product


I am painting flowers! I AM PAINTING GODDAMN FLOWERS! It's... well, actually, it's kind of refreshing. I made a vow to do one painting during my visit stay, as I have access to my aunt's supplies, and today I woke up with the "OMG I HAVE TO PAINT" feeling. It's rare, so one must run with it.

After waking, I sat up to see a bowl of plastic poinsettias sitting at the foot of my bed. Good enough! So far it's been a nice change of pace. The canvasses here are giant, so I'm going for the family-friendly flower painting on the wall sell-out approach. Clearly, my personality forces its way through no matter what subject I choose. The limited selection of colors meant I gave up trying to get the color I wanted and just used whatever was next. All the green is too bright or too light. There is no black, so I have to use purple. Whatever, man, a limited palette is actually rather freeing.

I have no idea how this will turn out. Will I sharpen the lines and add dept or go for my normal flat and colorful complexity? Who knows. It's time to get back to work and see!

This has been a makeshift day all around. I'm painting with what I have and taking photos by rearranging lamps and tossing my laptop around.

Friday, December 5, 2008

My god, what have I done!?



The thing about designing unique characters with their own set of physical quirks is that, when one is not paying attention, doodles end up being some unfortunate hybrid that don't match anyone!

It's all about the fluffiness! My cartoon characters all have some sort of fluffiness represented in their cheeks. Some fluff points are rounded, some are sharp. If I'm not sketching with any purpose, I let the pencil decide what I'll do. I'll draw the basics of a face and then decide which character is being drawn. Buuuut, the problem with lazy drawing is muscle memory seems to even things out and make me draw a face that is between the pointy and rounded. It doesn't match up well with anyone, so I either have to force it to be someone, use the eraser to correct the sketch to death or draw a random character.

This sketch went wrong early. It clearly wasn't a Bud, and the face was too masculine to be turned into Tiffany... so I decided to draw the "missing link" character between the two families. Shortly after I started I realized the missing link is not supposed to look like the kids, but like their FATHERS. D'oh. So, hey, fuck it, LET'S MAKE A CREEPY HYBRID OF MY MAIN CHARACTERS! It's highly disturbing.

To blather on, let me explain the subtleties of cheek fluff:

The general rule is kitty cheeks are rounded and doggy cheeks are pointy. It's the degree of the point that subtly differentiates between the characters.

Bud: His cheeks are the most obvious, as they are very round. The fluff *should* point down.

Autumn: Her cheeks are pointy and wider. They can droop a bit depending on her mood, but the normally pointy personality means normally pointy cheeks. Over time, I've scaled her cheeks back for cuteness, but we'll see how that plays.

Jacob: In theory his cheeks are the same as Autumn's, but his varies far more often. This is partly because it's somewhat easy to force my accidental hybrids into Jacobs, and partly because Jacob's impressionable nature softens his facial features.

Tiffany: This is probably impossible for anyone but be to notice, but Tiffany's cheeks and jaws are drawn with a different motion than the rest. In theory, she is supposed to have an angular jaw with smaller-than-average round points. In practice, they look like every other kitty's cheeks. Both lack of technique and affinity for cuteness bring her more into the norm. This does explain why I keep screwing up Tiff's jawline, at least.

Suzette: Of all the doggies, her cheeks are the most rounded. The motions for the basics of Suzette's face closely resemble Bud's. Suzette is also a good default for when I screw up a face, since the bangs and ears override everything.

Dionne: Her face should be halfway between Bud and Suzette. Since I need more cheek space for spots, the roundness helps.

Max: His cheeks should have Autumn's width and Jacob's slight rounding. I should note here that all my best Max drawings are accidental and that it's very hard for me to draw him on cue.

Roddy: Initially, the hybrid cheeks were meant for Roddy, but I'm starting to sour on it. If I'm not careful, Roddy's face looks fat because when a black outline is filled with black it stops being an outline and just becomes thickness. I'm trying to get around this by drawing him with the Tiffany technique. I really won't know what works best until I've put him down in ink a few more times.

If you're still reading at this point, I'm impressed. I find it fascinating that so much thought was put into what are nearly imperceptible variations in features - but this might only because I find *myself* so fascinating.

Monday, November 24, 2008

Accidental Epiphanies

These Sky strips have been enlightening. Because I had to change direction, I went a bit more experimental. While I scripted a draft of the comic, I chose to let the art and tone decide the dialog. A control freak letting go a bit? Woah.

What was supposed to be a straightforward Sky sarcasm strip ended up with a lot more character. Bud and Jacob got pushed off panel as the focus of the strip shifted to Sky chasing around the many Et children. The punchline was a lot more Sky than before. This time she happily lets the boys go off to destroy her daughter because it means she has one less kid to supervise! THAT'S the Sky I know! Her words always have an adorable darkness to them.

It also separates the characters of Ivy and Sky a bit. The two are quite similar in how they deal with the kids, so showing off Sky's dark side works. (In the panel preceeding the ones shown here, we see Sky has tossed her children in a room and locked the door.) Ivy is the standard "knowing and sarcastic parent" in the strip. She understands the minds of the kids better than anyone - allowing her to get right to the point - while Sky has to ask questions. By throwing in some subtle indicators, it helps characterize the parents until they get a story of their own.

Another symptom of experimenting: More complex drawings! Do you see that background? Is it not awesome? It's not, but it's there! Sometimes the complexity doesn't come from the drawing, but rather in the little things that happen when ideas are put on paper. In the first panel show here, Jacob wasn't supposed to be in it. I added him because he got cropped from the previous strip and I needed to show him as being there. The result: Bud's eyes (which were supposed to show a generic eye roll) and gesture seem to implicate Jacob as a foolish child. Ouch. That's harsh. It's also hilariously appropriate! The casual condemnation of Jacob continues!

Finally, I have suffered the consequences of casual math. I've been using pre-printed templates for the comic, which told me where to draw the lines. Then I shifted to a superior, cheaper and easier to procure template! Instead of giving me a direct template, it presented a ruler with a few notations. Since I'm doing four panel work, I threw in my seperators around the quarter markings. Last night I decided to line a few templates for the future. About halfway through I, for the first time, looked at the ruler markings for the first time. Because I was lazy and never did the math in my head, I've been drawing my lines an eighth of an inch off!

The strips are 13 inches long. The breaks are a quarter inch. There are three breaks in a four panel strip. That leaves a quarter inch to burn. I had noticed in my first templates of the first and third panels were slightly larger than the others, and I always wondered why. Obviously, it's so one can stack the four panels and have it appear correct. As I have been drawing them, the extra eighth of an inch was in the middle panels, which would screw up any stacking attempt. Worse, my being off in my lining put another eight of an inch in the already larger panels. This won't be noticable unless the strip is stacked - and I don't plan to do that - but the perfectionist in me cringes for that screw up. I'm not bothered enough to change the already-drawn templates, but I shall correct it in the future! Strips #27-38 will just have to be tainted forever.

Tuesday, October 14, 2008

Back to the easel

For some reason, I'm on a painting kick. When this happens, one must not fight it!

These paintings, while still consisting of chicks, makes a new direction that, frankly, scares the bejeebus out of me. I am painting fictional characters. MY fictional characters.

One of my long-term goals in life is to get my act together as a writer. I have stories of all sorts in my head - even in several formats! I have movies, novels, short story collections, graphic novels, plays and TV shows all bouncing about inside my brain. (Oh, and a comic strip, but you might have known that already.) Scariest part: If given the chance, I could tell you everything about them. My problem is that I never learned how to write. In hindsight, it makes sense due to my broken brain - but even with medication the best I can do is write a few pages before I wander off to pace around the room/yard/whatever. My writing folder is filled with documents that are a page and a half (10-point font, single spaced) and often end mid-sentence. How pathetic is that?

I'm a verbal creator. I talk to myself as I pace. I work things out this way. When I sit in front of a computer, the best I can do is throw out whatever I have on the surface-level of my brain and write until something distracts me. (Sometimes, like in this post, I write my distraction and hope the point eventually gets in there.) The problem isn't the same with art, as I am free to get up and bounce around the room as I work. I can flip the canvas/paper, move myself around to work from a different angle or even sprint around the studio to get out excess energy - while keeping my work in the corner of my eye. Writing is...sitting down and just writing. Weird.

Let me tell you that these posts often go through several revisions. (You'll when I *don't* go back to revise because the post is full of typos and makes little sense.) The joy of blogger is that editing doesn't show in the timestamp. Woohoo! Also, blogs tend to favor unfocused rambling. You'll note everything I've written outside of the first four sentences was not something I intended to write. I do this all the time. Only sometimes do I have the proper sense of shame to make me delete the blather.

Anyway! With me and writing, I know my stories inside and out. My tendency is to juggle several fully-formed characters, allowing their personalities to move the plot. This means that, if allowed, I can talk for HOURS on end about some hundred or so characters. Yeah.

My grand piece of writing is my most ambitious: Maquette, a story I call my opera! The characters in the paint sketches below all hail from Maquette. While they will hardly be definitive portraits - as with my painting the style is the main thing - I will do my best to capture what I can of these gals. It's weird to not that the first two characters I decided to take on are both noted for having physical abnormalities. Guess I just like to make things hard for myself.

You can also see more of how my paintings develop, as each painting is at a different stage. The first has had three passes to start figuring out the details. The second is on its second pass, starting to tweak the weakness from the initial sketch. It's still raw as hell and makes me cringe to share it. The last is the very first pass, showing how awkward and awful these things can look when I start 'em. You know what, I'm not going to show that last painting! It's not looking good, it may be scrapped, the character isn't a physical freak like the other two and - most importantly - showing that this character exists would be a *major* spoiler for my story. Those close to me already know the gal, but I have to think of future readers here.



This is Annelise Ellen Rose. Yes, she *does* introduce herself to people using her full name. In her defense, the Rose surname in insanely common in her area. She lives in the city of Rostelmain, in the territory of the same name. Rostelmain's name came from the merging of three towns: Tellersburg, Main Crossing and Roseton. A third of the territory is called Roseland. If you're a Rose - heh, A. Rose - you've got to do *something* to be memorable!

As noted several months ago on this blog (I'm sure you remember) I always want to put librarians into my stories. Annelise is my librarian on steroids - she runs the Maquette Archives, home of just about every bit of information the land has to offer.

Increasing the pressure: She's one of my all-time favorite characters. The woman is a force of nature. She is aggressive, ambitious and unrelenting in her pursuits - with a sharp sense of humor and no patience for weakness. When describing her personality, most characters would liken her to a wild animal. One would think a fox would appropriate, given that she's a striking redhead - but the general consensus is that a more vicious class of wild dog is needed. You know, she's a bitch. I love her. Underneath her tough exterior, she's... well, she's still a bitch - But a complex and deep character nonetheless!

Annelise is loosely modeled on Julianne Moore with a heavy dose of Kate Walsh. (I imagine Annelise speaking with the same cadence as Walsh's Addison on Grey's Anatomy.) As for the aforementioned physical abnormalities, the common description of Annelise is that every physical attribute of hers is out of proportion - but since it's all out of whack it somehow evens out! She has a slightly larger frame than normal women - just enough to be noticeable - with a strong bone structure supporting her. Her shoulders and hips are too broad. Her arms are more muscular than they should be. Her face is slightly out of sync, but not in a way one can explain. She wears giant, clunky corrective shoes that throws off her gait. Still, what could be a Frankenstein's monster thing still leaves her fairly attractive, if somewhat awkward. She has big honkin' glasses, yet they seem to be the key to make everything come together and look normal. This type of description gets imaginations going when put in novels. When I put MYSELF on the line to depict it? Fuck me, I'll do the best I can.



Next is Dania Koren, director of the Wizards School. (Yes, my characters are magical. Shut up!) In my world, on of the great saints, Charlotte Maquin, is quoted in the scripture as saying the more power a human has, the less human they become. The more ability a person has, the less humanity they exhibit. Dania seems to be a living example of this.

To an outsider, one would not believe Dania is a real person. She looks like a doll; with oversized eyes, porcelain skin and a disturbingly-thin frame. To add to the artificial look, she has a cranial implant that wraps around her hairline, looking somewhat like a permanent (if modest) crown bolted in place. She talks in a soft voice, almost in monotone. She *never* shows emotion, and her huge eyes seem to look right through you. It's like she has so much magic inside her that no room remains for humanity. And yet, she's loved by most around her. What gives?

Just because it's muted, doesn't mean her personality isn't there. Once people get to know her, they are no longer frustrated with her flat nature. Instead, they savor every hint of personality Dania can offer. Eliciting a slight smile is a victory. If she raises her voice at you, it's terrifying. The day she confirmed her place as a beloved figure was the day she embraced the students' nickname of her - "The Ice Queen" - and showed up to work with her white hair dyed ice blue. On her most recent birthday (she's 44) a large group of students dyed their hair to match. (I should note that in my stories there is a genetic quirk with some mages that causes some or all of their hair to grow in without pigment - so students often dye their "silvered" patches various wild colors.)

I really struggled to find a model for Dania. Trial and error has shown that launching into painting without *some* picture reference tends to end in horror. The final painting might not look at all like the picture - in fact it shouldn't, since the work has to be my own - but it's nice to have a reference for proportions. To find my model, I scoured the internet for over an hour. I looked for skinny models. I looked for porcelain dolls. I looked at anime characters, since Dania definitely has an anime look. No good. Nothing had Dania's signature ringlets hair style.

And then I smacked myself in the face. You know whose hair is similar to the style I want for Dania? NUMBER SIX FROM BATTLESTAR GALACTICA! You know, the show that has consumed my life for the past few weeks. Shesh, Chrispy! The model was right in front of me the whole time.

Damn, I can yammer on. I know I've said it before, but blogging is like having a conversation without have the other person there to tell you to shut the fuck up because no one cares.

Saturday, September 6, 2008

Dionne by the Dozen



Alright, so I made a vow to change how I work. I said I wanted to start channeling misery into productivity, as normally it just shuts me down. The universe decided to call my bluff and KILLED MY FUCKING CAT! Listen, universe, you wretched and cruel shitsmack, I was talking about overcoming the low feelings that come from isolation when friends abandon me and things like that. Death in the family is NOT COOL! Turning life's lemons into lemonade is one thing, but when life loads that lemon into a bazooka and shoots it through your goddamn chest THAT MAKES THINGS A BIT HARDER FOR COPING!

But I'm going to try. Today has been marked by a strange numbness. Maybe it's an emotional hangover. I've been muted today, and if I didn't keep catching myself it could have spent the last 14 hours laying in bed and staring blankly at the ceiling. But I did catch myself, and I tried to work.

I have two more comics sketched out; they need to be inked, but it's progress. The strips also mark the introduction of Dionne, the hard-to-draw cheetah mix. I'm getting better at consistency with regular Dionne, but *this* Dionne is wearing a girly, poofy pageant outfit that is an absolute BITCH to draw. I lucked out with the last strip, as it was so dialog-heavy I could hide her behind a word bubble in the only panel in which she appeared. The next three, however, feature her prancing around and being expressive and stuff. Why do I do this to myself? PRACTICE IS NEEDED!

What you see above (click the image to see it at its full size) is distilled from four full pages of Dionne sketches done over the past day. I played with a lot of things: Shoulder poofs or not? Black hands/feet or not? Does she wear a bow; and, if so, where would it be located? Aside from the shoulder decision (no, I want to show shoulder spots!) I am still not certain. Black extremities are easier to ink, so I'll likely go there as a cop-out. As for the bow, I'd love to put one on her back - but I don't see any panel in the upcoming strips where her pose would make it visible. In the end, I am ready to (once again) toss out visual complexity - in this case, having the kids sit on a couch and eat cookies - in favor of three characters standing in front of a plain white background. If that's what it takes to get them done, then that's what will happen. GO MEDIOCRITY!

Saturday, July 12, 2008

A distinct lack of cartoon animals


While Precocious has occupied my life, I *am* still an artist if the fine variety.

Today I found a box of colored pencils that I used to make my labels when hanging my art at the Martinsburg Arts Centre. Hey, what the hell; it's Friday - GO NUTS! I'm just so wild that I draw pictures instead of, y'know, have friends.

I'm calling it "Tango" because the original few shapes looked like two figures dancing. (Obviously.) It's a tad overworked, but that's what I do. It's the first me-style art I've done in a while, so yay?

Monday, May 5, 2008

The rich lives of background characters

Every one of my storytelling efforts is a chaotic conglomeration of countless characters. Complexity is my drug of choice. In my mind is an archive of hundreds of my characters - each one stuffed with history and back story. It doesn't matter if that information never makes it to the page; by knowing minor characters' motivations I can create a richer tale.

What can I say, I'm a guy who watched Star Trek and wondered if the show used the same stable of actors to play miscellaneous crew. It just seemed sloppy to have new extras every week. Wouldn't it be more fun to see the same person popping up in the background again and again? Maybe some lowly ensign (that remained unkilled) could rise through the ranks as the seasons progress - even if he never once speaks or gets addressed by the main cast. That's an awesome touch! For a less geeky twist, imagine the show Lost. There are 40+ survivors out there, although most are boring. I've never checked for, fear of disappointment, but I hope the show reuses the same group of extras for continuity's sake. The hard core fans demand it!

Subtle touches aside, creating characters is a fun challenge for me. We might not ever see this character do anything, but any regular characters in the story hanging around them would. Those characters would be subtly shaped by that random figure walking by in the distance.

What I'm getting at - the Precocious kids have parents. Parents that have shaped them into the crazy souls they are. I'd be remiss if I didn't give them their time to shine. In fact, the second story arc is all about the main cast's parents. With them in the story as full characters, I have that many more opportunities for storylines.

But what of the other kids in the class? I'm planning a story for the future that revolves around a PTA bake sale. Parents will be needed, even if they don't get a line. The challenge falls to me now to figure out exactly who these parents are. I've got to look at their children and reverse engineer. It's a fun experiment, and I'm giving it a shot. My goal is to figure out the families of the nine remaining kids in the class.

So here is an example of the thought process behind the ancestry of one of my characters. In this case, I will examine one of the major secondary characters: Dionne Crup.

Dionne is Bud's foil - a girl who uses her intelligence to exploit the weaker elements. Instead of ignoring the normal world - which is Bud's MO - Dionne actively attacks it. She's a pageant girl, who dolls herself up and then sings, dances and fakes her way to victory. Now, even Dionne isn't so malicious that she'd take this path on her own. She started pageantry because of her parents.

First, what about physical appearance? Because she is from the upper-class Diamond Bluffs, I made Dionne a high-end animal: A cheetah. Logically, at least one of her parents must be a cheetah. Dionne's coloring is also improbable for a cheetah (artistic choice/I can't draw that well yet) so we'll explain that by making her a mixed breed. Her father could be a cheetah and her mother, keeping with the high-end models, a black panther.

Now comes the question of Dionne's family life. Her personality clearly implies she is an only child, so there's no need to think up siblings. Next, we look at her parents' relationship. Is Dionne the product of a happy home? There's no easy way out of this. It could seem cheap if Dionne is twisted from divorce and unbelievable if her parents are happy and pleasant. I'm going with divorced.

Coming from a rich lifestyle, I can see Dionne's mother using her gifted daughter as a status symbol. This would explain the pageantry. Dionne is smart enough to see the motivations behind these acts, but she clearly loves pleasing her mother and enjoys the game. Dionne's pageant wins, along with paychecks from her commercial work, would be the best revenge for a father that left them long ago.

It's time to give the mother a name. Dionne is pretty-looking name, but it can sound flat when pronounced. Still, should one wish, the lettering could imply a fancier voice. (DEE-ON vs Di-yonne.) The mother's name should fit with that. Something like Caryn. That's a name that can be pronounced boring (Karen) or fancy (Cah-rin). I like it. It's because of that borderline fanciness Dionne was given the ugly last name of Crup. There's no way around it, Crup sounds awful. Thus, class and power are needed to offset it.

Another twist appears. Exactly whose last name is Crup - the mother or father? I'm still torn on this. Logically, it would be the father's last name. While I imagine the divorce happened when Dionne was still a toddler, his name would be on Dionne's birth certificate. If Crup was Caryn's last name, that would make her too similar to your stereotypical pageant mom - the ugly southern women barely removed from hickdom and happy to pimp her girl around. Dionne's goal is to make fun of those women, so it's no good if her mom is one. No, Caryn has lived a full live of privilege. She is a panther, after all, which is still exotic.

My current solution (and this could change) is to have Crup be the name of her stepfather. Caryn could have married again years ago (say when Dionne was five or six) after meeting a man who is a great match for her. This is not implying a knight in shining armor by any means. Percy Crup (a first name I made up on the spot) is not an exotic species, but just a regular house cat type. He'd be flawed, but proactive and upwardly mobile. An advertising executive? Small business owner? Real estate agent? (Dear lord...he could be the character, formerly Robert Dobbs, that sold the Pingos their house!)

In some strips I have written for Dionne, I've implied that much of the money she has earned has been wasted on her parents' shopping sprees and online gambling - two clear signs of people who enjoy disposable income. (Provided it's casual gambling and not a gambling addiction - which, as creator, I can say it is.) It might not be the sweetest family on the block (that would be Max's) but it's a happy life for every Crup.

And there you have it. Dionne has a family. When it's time for the PTA story, there will be an elegant looking panther with flashy earrings in the back who seems annoyed and uninterested. At first opportunity, she'll write the other parents a check and drive off in her cherry red sports car.