Showing posts with label history comes alive. Show all posts
Showing posts with label history comes alive. Show all posts

Monday, March 2, 2009

Sew it goes.



Today's painting mission was aborted when I discovered I had somehow mortally wounded Etruscan Blues. (Man, those guys can't catch a break!) At some point I managed to stab the painting with something, causing a nice big tear. (If you click on the image to see the larger version, you can spot it on the right of the lower right eye-thingy.) Well shoot, that makes things difficult. So it goes. (Hey, you can see my Vonnegut collection in this photo!)

Can this painting be saved, or will it become so meta it falls into obscurity, damaged and incomplete? Maybe I can sew up the wound. Maybe it'll still work. A scar reaching across the most visible eye form in the painting? POETIC! I could stitch it up, paint over the back of the painting to seal it - red paint, of course, so it can seep through a bit - and, hell, PAINT THE WHOLE BACK with something Roman. That way, when held up to a back light, it gets OPPRESSIVELY LITERARY! Or not. Who knows.

The mass of paintings in the picture is to show the different fates of the recent work. Dana's painting is finished, and it is marvelous! Everything went right with that one, and it is both large and in charge. Kickass! Andrew's painting, meanwhile, got stabbed. Oops.

(The flower paintings are there to fill space in the composition, which is fairly symbolic of their nature as well when you think about it...)

Thursday, February 26, 2009

Roman Culture to others: OM NOM NOM

Oh, those Etruscan blues...



Am I so petty that I take a casual in-joke reference as a dare? Do I really need to ask these questions?

Only an art student could think "Etruscan Blues" would be an awesome song title, and only an art student could capture it. I am no longer an art student, so allow me some leeway. (I still intend to do grad school, so the spirit remains within!)

The concept is these Etruscan folk are doing their thing, civilization and all, when these young upstart Romans strut up, and on, and over, and by... It's like the Italian Borg Collective! As a student of the archaic arts (not as ominous or mystical as it sounds) I see these young, modern upstarts swipe what the need and digitize the rest. I'm a traditional ink and paper cartoonist, who uses the computer as a took to process the work and (usually) preserve the initial quality. This has, it seems, become a rarity.

First digital coloring happened, and I said nothing, for I thought it a fun exercise. The Waccom tablets came, and I said nothing, for that was actually kinda cool. Then someone posted on The Webcomics List forums looking for hand-drawn and hand-lettered comics, and only a few of us remained... with and embarrassed me halfway out the door and quietly shuffling around.

For me, original strips are important in cartoon. It's a real example of what you've done. You can hang them on gallery walls! They are special, because they show the craft and effort the artist put forth with his or her hands! They are outdated? If every strip is in color, it often means the original is just some pencil. (VG Cats is like this, I think.) Waccom-drawn, clip-art and sprite comics all exist purely in digital forms. Even people who letter in Photoshop don't have a complete original to offer. That's sad. It's also what I'm doing now. For the Precocious parents arc I'm digitally coloring *and* digitally adding text. Yes, it's a font of my own handwriting, but anyone looking at my originals can see the decline. Dialog is hashed in, often incomplete or missing completely. I just need to write enough to figure out where to put the dialog balloons. After that, it's all in Photoshop. That's sorta sad, because the completeness of the original is gone. Progress has come through, taken what it wanted and discarded the rest. Etruscan blues.

Of course, unlike the Etruscans, I am free to switch back to hand-crafted comics as soon as the arc is done. Will I? Am I going to be seduced by the convenience? Am I going to head out and buy a Waccom tablet? Who knows.

As for the actual painting here, it's been a fun flashback experience. The Etruscan blues idea is 10 years old, and this painting looks like something I would have made 10 years ago. The idea was to have people or faces being assimilated into architecture. That's what this, even if my MASSIVE STYLIZATION has taken over to send most of that to an, "Uh, I'll take your word for it," level. Also, after working on all the large canvasses, my old canvas size seems positively tiny! The color here is probably far off (now with three monitors which don't agree, I've lost all perspective) so know it's a bit darker, and was done with periwinkle, white and a dark gray. Let your imagination color correct!

Thursday, February 5, 2009

Accepting the inevitable

I'm not sure why, but my sketching of late has been along the lines of, "now that I have these characters, how many ensemble standards can I cover?" If your project has enough characters, how can you NOT force a Last Supper image upon a fully-suspecting populace?

I believe next on the list is.... Drawing your furry characters as humans! This is not much of a creative challenge for me, as the four main cast members WERE humans when 10-year-old me first drew them and the current versions are fairly faithful adaptations. Really, the only reason I haven't gone down this road yet is that I still hold out hope of somehow finding my sketchbooks from that time period. Farthest back I've found to this point was 8th grade, which was when I abandoned my children in favor of cartoons mocking my classmates and teachers. It's also somewhat painful to draw my characters at their most primitive of incarnations. Oh well, if I don't get any REAL ideas in the immediate future, I'll try that.

Pulling back a bit, my conclusions is that my current art mood is reflecting my internet situation. I can't keep a connection for more than a few minutes at a time, which means I can do my daily updates... and nothing else. You can't browse news or read comics with constant interruptions! Hell, even though blogging in theory just requires me to get to the posting screen and hit the "post" button when the connection returns, sometimes (ALL OF YESTERDAY) the connection gets so screwy the only solution is restarting the computer... and losing the unsaved blog post. The post you see for yesterday is the 4th or 5th attempt. Earlier drafts included the themes of THIS post. (Guess which common character treatment I decided wasn't worth sharing!)

I'm hoping for some stability soon. I *should* be painting. I *should* be working on the NINE WEEKS of Precocious comics I have scripted. Instead, I am bouncing around without focus. When then happens, uninspired rips on The Last Supper happen. No one wins.

Sunday, December 14, 2008

The third dimension is the worst



When working in a flat medium, showing depth can at times be damned difficult.

If I point my finger directly at you, all you see is a hand floating in front of me, as the rest of the arm is blocked. You know the arm is there, since you just saw it go up into the pointing motion. (Imagine the Donald Sutherland Body Snatches point here.) In a flat picture, you don't see the past of the figure - all you get is what you are given. Sure, chances are there's an arm behind that hand, but you can't be sure!

Worse is foreshortening, when the laws of perspective kick an artist's ass. If arm swings side to side, that's easy since it's the same length no matter the pose. If said arm begins swinging back and forth, things get dicey. Shading helps in most media; but what if one is working with something not conducive to shading... like pen and ink? Without lots of detailed crosshatching, an arm extending into the foreground looks like a strange, malformed appendage. The artist has to be an expert inker (I'm not) or pray the reader figures out what things look odd. For someone at my skill level, this means a lot of somewhat robotic, flat poses. Straight arms go out or down, as any change in depth looks like a mutation. Bent arms are drawn so the viewer can see the proper arm length - even if foreshortening is called for.

Traditional laws of perspective don't always work in cartooning. In motion, body parts get hidden by other body parts all the time, but we know they'll be back. In a static cartoon image, the natural look becomes unnatural. The cartoonist has to tweak perspective to let the viewer know the missing parts are there.

For faces, it's like folding the hidden side of the face out. If a character has bangs, you show the bangs for both sides of the face in the drawing, even though the far side should be hidden from view. Same with ears; the far ear would be hidden or appear as a small point over the hair, but a cartoonist has to draw the second ear fairly prominently. When these things are analyzed, it is horribly incorrect - but to the eye it looks more acceptable than the technically correct drawing.

Once again, tonight started with an impromptu colored pencil drawing. This time, the subject was the supposedly-elusive Sydney Oven. Considering how many times she's shown up on this blog, I think she's losing her mystique.

The pose I picked is one that involves a mass of perspective faith. I was challenging myself to let go and see if it worked.

Should the right ear be drawn or left off? With the Scottish fold thing, it means the ears are often borderline in that they might or might not be seen. It's far too easy to draw in the hint of the back ear, even when it shouldn't be there, to give artistic confirmation that it is indeed there. There's also the issue of the visible ear, which is presented in a flat manner so I could easier draw the earrings. This is incorrect, but does it work visually?

Sydney has short hair that is usually pulled back in a small ponytail. Again, I feel a great need to draw the ponytail because otherwise people might assume her breezy Bud-like part is all there is. I had been towing with lengthening her hair to get around the issue, but sometimes there is still no way the ponytail would be seen. Like the ear, the ponytail is hidden.

I had passed two tests at that point, but I just could not let that hidden arm stay hidden. Putting the fist playfully touching the shoulder is one thing, as a reader should realize the arm is hidden by the body and jacket, but I was not content to leave it alone. Instead I drew a hint to the rest of the arm, which was meant to show the fist got to the shoulder via elbow and not mutation. Problem is... the unnatural arm length is now put in play. I should have hidden the sleeve or allowed the arm to be hidden completely.

Sydney's left appendages show the good and choke job of foreshortening. Her left arm looks perfectly natural as it implies a bit of depth to the limb. The leg, however, is where I got scared. In a pose that is twist, I drew the leg as if it was on a two-dimensional plane. It should have tapered a bit to indicate the foot was extending into the background. Instead, I was forced to draw a "wall" into the background to hint that the awkward position might be due to her foot resting against an object. The other left also became a straight up and down affair due to my perspective fuck up. It could have also shown dynamic movement, but instead it had to be static to show she was twirling in place rather than moving through space.

It was good practice to take on a sketch like this. This was also supposed to be a test of coloring, but that became rather secondary. For that, I'll say she wasn't originally meant to have red hair - I used the wrong pencil - but it's not too bad and I may go with it.

I hope I explained well enough why this drawing was far more complex that it appears. Almost every element was challenge due to the conflict between what was technically correct and what was visually correct. Some treatments were successes and some ventured into hieroglyphics territory. People know the ancient Egyptian portraiture style involved rendering everything flat and front-facing even if the figure was in profile, right? It's somewhat comforting to know the same cartooning tricks used now have been around for thousands of years. It's not failure - it's historical homage!

Saturday, October 4, 2008

Hey, DC has art museams. Who knew?

We went to see the Richard Avedon exhibition at the Corcoran today. The retrospective featured his photographs relating to power - be it political, social or artistic. Very, uh, powerful. Photos spanned from 1964 to 2004, when his brain exploded. The "final" image was a portrait of Obama from the 2004 Democratic convention. *sigh*

That was all good and stuff, but what really piqued my interest when browsing the gallery brochure was an exhibition of satirical cartoons going back three centuries. Cool! Honoré Daumier's hilarious lithographs from the 1800's was the highlight, but the coolest tidbit came from former Washington Post cartoonist, Clifford Berryman. In 1902, he heard a story about Teddy Roosevelt refusing to shoot a bear brought to his hunting grounds in a weakened state to be easy prey. (You know, like how Dick Cheney enjoys shooting tame and injured quail in between blowing the faces off lawyers.) The resulting cartoon made the bear look cute and innocent, to show Teddy's nobility in sportsmanship.



Dude created the teddy bear! I love these little history tidbits! Years later, the teddy model was perfected with the glorious Josh Bear.



(I have no idea if this is *the* Josh Bear or not. It's not like Josh reads this, so he won't complain!)

Anywho, here's a god-awful teddy bear sketch. Honestly, just killing time before dinner here. Woo!